So, now I'm working away on my new book, and I was recently prodded by several people to write a book about gaming. I really didn't know what to write about, so I started sifting through my old articles for Gamasutra and the like.
After a bit of reading and researching, I thought perhaps writing about the thought process of the modern gamer would be a really interesting topic. Gaming is becoming an increasingly popular hobby, and new people are buying consoles all the time. Many of these people never really grew up with gaming, though, and don't really possess the analytical processes paradigm that the average gamer has cultivated over the last 20 something years.
What this means is that the means by which designers elicit a specific task or hint at a specific solution can be lost on these new gamers. I guess the idea behind this book is to explain game design, and to explain how the gamer thinks. That's the basic idea, but I still don't know where to go from here. I have a few ideas, but at the same time, I don't want it to overshadow the work I've done so far on my novel, which is struggling as is. The cold hard fact, though, is that this gaming book might actually be far more financially viable, and money is definitely a concern for me right now.
Anyone who is interested in checking out what form this book will probably take, check out my writing at [link] or check my freelance opinion articles on Gamasutra and GameSetWatch.
Let me know what you think. Where should I go from here?











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